


This will include both performing hull stripping and repairs by hand, as well as hull stripping using the systems aboard the Drake Vulture and Aegis Reclaimer.īuilding, balancing, and implementing Drake Interplanetary's light salvage ship, the Vulture, into the game.īuilding, implementing, and balancing RSI's EMP and quantum jammer-equipped fighter, the Scorpius Antares, as a game-ready vehicle.ĭesigning and creating the multi-tool salvage attachment. The first implementation of Salvage into the persistent universe, which includes both hull stripping as well as repair. Making use of services such as the Entity Graph and Replication Layer, this will allow every dynamic object in the game to fully persist across all servers, irrelevant of whether it is owned or held by a player. Implementation of the Persistent Entity Streaming core technology into Star Citizen. This refactor of the ship cargo system will allow both found and purchased cargo to be picked up, moved around, and placed into the cargo grid of a ship.
#STAR CITIZEN ROAD MAP UPDATE#
Star Citizen Alpha 3.18.0 is a major update which introduces Persistent Entity Streaming, Gen12 Scene Renderer, vehicle and FPS salvage gameplay, the Vulture, Scorpius Antares, vehicle soft death, the long-awaited cargo system refactor, sand caves, 600i & MSR derelict settlements, Security Post Kareah activation and new race tracks.
